The concept for the Normal Station video game was born out of a novelette I published with Kaptain Viciorious Grimoire in 2017 of the same name. The inspiration for the setting and story came from my living in the Normal Station neighborhood of Memphis, TN while attending the University of Memphis, the descendant of the game’s college, West Tennessee Normal School. This sleepy little neighborhood has an exciting and intriguing history that I delved deeply into while developing the storyline.

But the game does not all take place in this small neighborhood, but explores a variety of locations in and around Memphis, including a reportedly haunted stretch of river, (potentially: a Victorian Mansion, bopping blues and jazz music halls, and the iconic Scottish Rite Masonic Temple). They are all locations I have personally visited, though 90-100 years after the events of the game.

wtsns-1920.jpg

The gameplay focuses on exploring locations to uncover clues, interacting in dialogues with both friendly and hostile NPCs, and sneaking by or fighting foes.

Mac Ten 2.jpg

Game Flow Summary