Overview:
The combat system in our game will be made using RPG Maker MV and will feature a turn-based combat style similar to classic RPGs like Pokémon or early Final Fantasy games. The system will focus on strategic decision-making and character customization to provide engaging and rewarding gameplay.
Goals:
Description:
The combat system in our game will be turn-based, with the player and enemies taking turns to select actions. Each character will have a set of actions they can perform, including attacking with weapons, using spells or special abilities, and using items to heal or buff themselves or their allies. The system will be easy to understand for players of all skill levels, with clear indicators of turn order and action selection.
To encourage strategic decision-making in combat, each character will have unique strengths and weaknesses that players will need to consider when selecting actions. The player will also need to make decisions about which enemies to target first, and how to allocate resources like MP and items.
Customization will be a crucial aspect of the combat system. Players will be able to equip their characters with various weapons and armor, and learn new spells and abilities as they level up. Each character will possess a unique set of skills and abilities that can be customized to suit the player's playstyle.
Combat in the game will be engaging and rewarding. As players progress through the story, they will encounter a wide range of enemies with different strengths and weaknesses. They will also face bosses with unique abilities and mechanics. Each battle will be an opportunity for players to test their skills and strategies, and to earn rewards such as experience points, money, and items.
Overall, the combat system in our game is designed to be easy to understand, while also providing plenty of depth and customization options for players who wish to dive deeper into strategy and character building. Engaging battles and unique enemies will make combat an important and rewarding aspect of the overall gameplay experience.