“The world was shaped by tyrants and fools. What more can I say? The Dektheoi are fractured, distracted — irrelevant. And the Emperor’s grand dream of uniting the Three Continents died with him. All we have are our own deeds now.”
— King Patrosios II of Benselot
As the shattered remnants of an ancient Empire vie for power, the common folk and creatures of Myria suffer. But they say that is just the way of things in the Second Age of Daeva.
There were ten kingdoms once, the Deciregna they were called. But now they are not all kingdoms, they are ruled or unruled by a myriad of means. And their great Ten Gods, the Dektheoi, can no longer physically reach into the world. They are banished to only be able to brush against Myria when their celestial bodies align. As King Patrosios II said, “All we have are our deeds now.”
But unity stirs once again, either under the banner of the Khaganate of Rhodezephrys — the reforged Western Kingdom — or against it. Armies of Man, Astva, and beast gather as monstrous Daeva convene to scheme for their ascension to power. While the throne of Empire and the Gods sits empty, there will never be peace.
In the land of Isvieldara, where magic blooms and creatures morph — where ancient demi-gods fell and new heroes arise — where the nexus of trouble is about to implode — three companions who met in a library discovered a secret that was supposed to stay hidden. Pelin’ix uncovered the location of the Gate in the ancient texts, Nieyette knew how to reach the dangerous caverns beneath the ancient necropolis, and Dintyr, trained to kill swiftly, was destined to hold Death in his hand.
These three young Astva would turn Fate, changing the course of the stars, resetting reality to a dimension that was filled with hope.
(Introduction one pager - 5 paragraphs that summarize the major plot points, characters, conflicts, and idiosyncrasies of the world. What makes it different and stand out?)